400 lines
11 KiB
C#
400 lines
11 KiB
C#
using System;
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using System.Runtime.Serialization;
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using SuperMap.RealEstate.ExchangeData.Interface;
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using SuperMap.RealEstate.Utility;
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namespace SuperMap.RealEstate.ExchangeData.Model
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{
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/// <summary>
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/// T_CHECKCOMMODITY_盘点表 类
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/// </summary>
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[DataContract]
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public class CHECKCOMMODITY : ICHECKCOMMODITY, IModifyCHECKCOMMODITY
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{
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#region CHECKCOMMODITY_ID CHECKCOMMODITY_ID
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string _CHECKCOMMODITY_ID_Encrypt = null;
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/// <summary>
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/// CHECKCOMMODITY_ID 的加密字符串
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/// </summary>
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[DataMember]
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public string CHECKCOMMODITY_ID_Encrypt
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{
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get
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{
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if (string.IsNullOrEmpty(_CHECKCOMMODITY_ID_Encrypt))
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_CHECKCOMMODITY_ID_Encrypt = _CHECKCOMMODITY_ID.ToEncrypt();
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return _CHECKCOMMODITY_ID_Encrypt;
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}
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set
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{
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_CHECKCOMMODITY_ID_Encrypt = value;
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if (!string.IsNullOrEmpty(value))
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_CHECKCOMMODITY_ID = value.ToDecryptInt32();
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else
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_CHECKCOMMODITY_ID = null;
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}
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}
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System.Int32? _CHECKCOMMODITY_ID = null;
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/// <summary>
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/// CHECKCOMMODITY_ID
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/// </summary>
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[DataMember]
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public System.Int32? CHECKCOMMODITY_ID
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{
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get { return _CHECKCOMMODITY_ID; }
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set
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{
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if (_CHECKCOMMODITY_ID != value)
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{
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_CHECKCOMMODITY_ID = value;
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_Modify_CHECKCOMMODITY_ID = true;
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}
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_CHECKCOMMODITY_ID_Encrypt = null;
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}
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}
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bool _Modify_CHECKCOMMODITY_ID = false;
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/// <summary>
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/// 是否被修改,不建议直接对其赋值操作
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/// </summary>
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[DataMember]
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public bool Modify_CHECKCOMMODITY_ID
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{
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get { return _Modify_CHECKCOMMODITY_ID; }
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set { _Modify_CHECKCOMMODITY_ID = value; }
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}
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#endregion
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#region SERVERPARTCODE SERVERPARTCODE
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System.String _SERVERPARTCODE = null;
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/// <summary>
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/// SERVERPARTCODE
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/// </summary>
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[DataMember]
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public System.String SERVERPARTCODE
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{
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get { return _SERVERPARTCODE; }
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set
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{
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if (_SERVERPARTCODE != value)
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{
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_SERVERPARTCODE = value;
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_Modify_SERVERPARTCODE = true;
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}
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}
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}
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bool _Modify_SERVERPARTCODE = false;
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/// <summary>
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/// 是否被修改,不建议直接对其赋值操作
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/// </summary>
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[DataMember]
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public bool Modify_SERVERPARTCODE
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{
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get { return _Modify_SERVERPARTCODE; }
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set { _Modify_SERVERPARTCODE = value; }
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}
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#endregion
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#region SHOPCODE SHOPCODE
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System.String _SHOPCODE = null;
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/// <summary>
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/// SHOPCODE
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/// </summary>
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[DataMember]
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public System.String SHOPCODE
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{
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get { return _SHOPCODE; }
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set
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{
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if (_SHOPCODE != value)
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{
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_SHOPCODE = value;
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_Modify_SHOPCODE = true;
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}
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}
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}
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bool _Modify_SHOPCODE = false;
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/// <summary>
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/// 是否被修改,不建议直接对其赋值操作
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/// </summary>
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[DataMember]
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public bool Modify_SHOPCODE
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{
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get { return _Modify_SHOPCODE; }
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set { _Modify_SHOPCODE = value; }
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}
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#endregion
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#region MACHINECODE MACHINECODE
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System.String _MACHINECODE = null;
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/// <summary>
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/// MACHINECODE
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/// </summary>
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[DataMember]
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public System.String MACHINECODE
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{
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get { return _MACHINECODE; }
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set
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{
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if (_MACHINECODE != value)
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{
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_MACHINECODE = value;
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_Modify_MACHINECODE = true;
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}
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}
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}
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bool _Modify_MACHINECODE = false;
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/// <summary>
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/// 是否被修改,不建议直接对其赋值操作
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/// </summary>
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[DataMember]
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public bool Modify_MACHINECODE
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{
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get { return _Modify_MACHINECODE; }
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set { _Modify_MACHINECODE = value; }
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}
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#endregion
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#region COMMODITY_CODE COMMODITY_CODE
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System.String _COMMODITY_CODE = null;
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/// <summary>
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/// COMMODITY_CODE
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/// </summary>
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[DataMember]
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public System.String COMMODITY_CODE
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{
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get { return _COMMODITY_CODE; }
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set
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{
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if (_COMMODITY_CODE != value)
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{
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_COMMODITY_CODE = value;
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_Modify_COMMODITY_CODE = true;
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}
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}
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}
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bool _Modify_COMMODITY_CODE = false;
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/// <summary>
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/// 是否被修改,不建议直接对其赋值操作
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/// </summary>
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[DataMember]
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public bool Modify_COMMODITY_CODE
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{
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get { return _Modify_COMMODITY_CODE; }
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set { _Modify_COMMODITY_CODE = value; }
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}
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#endregion
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#region COMMODITY_BARCODE COMMODITY_BARCODE
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System.String _COMMODITY_BARCODE = null;
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/// <summary>
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/// COMMODITY_BARCODE
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/// </summary>
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[DataMember]
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public System.String COMMODITY_BARCODE
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{
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get { return _COMMODITY_BARCODE; }
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set
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{
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if (_COMMODITY_BARCODE != value)
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{
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_COMMODITY_BARCODE = value;
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_Modify_COMMODITY_BARCODE = true;
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}
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}
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}
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bool _Modify_COMMODITY_BARCODE = false;
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/// <summary>
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/// 是否被修改,不建议直接对其赋值操作
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/// </summary>
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[DataMember]
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public bool Modify_COMMODITY_BARCODE
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{
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get { return _Modify_COMMODITY_BARCODE; }
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set { _Modify_COMMODITY_BARCODE = value; }
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}
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#endregion
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#region COMMODITY_NAME COMMODITY_NAME
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System.String _COMMODITY_NAME = null;
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/// <summary>
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/// COMMODITY_NAME
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/// </summary>
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[DataMember]
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public System.String COMMODITY_NAME
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{
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get { return _COMMODITY_NAME; }
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set
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{
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if (_COMMODITY_NAME != value)
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{
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_COMMODITY_NAME = value;
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_Modify_COMMODITY_NAME = true;
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}
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}
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}
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bool _Modify_COMMODITY_NAME = false;
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/// <summary>
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/// 是否被修改,不建议直接对其赋值操作
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/// </summary>
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[DataMember]
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public bool Modify_COMMODITY_NAME
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{
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get { return _Modify_COMMODITY_NAME; }
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set { _Modify_COMMODITY_NAME = value; }
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}
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#endregion
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#region CHECK_COUNT CHECK_COUNT
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System.Double? _CHECK_COUNT = null;
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/// <summary>
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/// CHECK_COUNT
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/// </summary>
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[DataMember]
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public System.Double? CHECK_COUNT
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{
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get { return _CHECK_COUNT; }
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set
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{
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if (_CHECK_COUNT != value)
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{
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_CHECK_COUNT = value;
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_Modify_CHECK_COUNT = true;
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}
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}
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}
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bool _Modify_CHECK_COUNT = false;
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/// <summary>
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/// 是否被修改,不建议直接对其赋值操作
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/// </summary>
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[DataMember]
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public bool Modify_CHECK_COUNT
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{
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get { return _Modify_CHECK_COUNT; }
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set { _Modify_CHECK_COUNT = value; }
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}
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#endregion
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#region SELL_COUNT SELL_COUNT
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System.Double? _SELL_COUNT = null;
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/// <summary>
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/// SELL_COUNT
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/// </summary>
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[DataMember]
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public System.Double? SELL_COUNT
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{
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get { return _SELL_COUNT; }
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set
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{
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if (_SELL_COUNT != value)
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{
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_SELL_COUNT = value;
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_Modify_SELL_COUNT = true;
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}
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}
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}
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bool _Modify_SELL_COUNT = false;
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/// <summary>
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/// 是否被修改,不建议直接对其赋值操作
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/// </summary>
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[DataMember]
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public bool Modify_SELL_COUNT
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{
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get { return _Modify_SELL_COUNT; }
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set { _Modify_SELL_COUNT = value; }
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}
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#endregion
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#region OVERPLUS_COUNT OVERPLUS_COUNT
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System.Double? _OVERPLUS_COUNT = null;
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/// <summary>
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/// OVERPLUS_COUNT
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/// </summary>
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[DataMember]
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public System.Double? OVERPLUS_COUNT
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{
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get { return _OVERPLUS_COUNT; }
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set
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{
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if (_OVERPLUS_COUNT != value)
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{
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_OVERPLUS_COUNT = value;
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_Modify_OVERPLUS_COUNT = true;
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}
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}
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}
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bool _Modify_OVERPLUS_COUNT = false;
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/// <summary>
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/// 是否被修改,不建议直接对其赋值操作
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/// </summary>
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[DataMember]
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public bool Modify_OVERPLUS_COUNT
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{
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get { return _Modify_OVERPLUS_COUNT; }
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set { _Modify_OVERPLUS_COUNT = value; }
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}
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#endregion
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#region CHECK_DATE CHECK_DATE
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System.Double? _CHECK_DATE = null;
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/// <summary>
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/// CHECK_DATE
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/// </summary>
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[DataMember]
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public System.Double? CHECK_DATE
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{
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get { return _CHECK_DATE; }
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set
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{
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if (_CHECK_DATE != value)
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{
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_CHECK_DATE = value;
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_Modify_CHECK_DATE = true;
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}
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}
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}
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bool _Modify_CHECK_DATE = false;
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/// <summary>
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/// 是否被修改,不建议直接对其赋值操作
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/// </summary>
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[DataMember]
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public bool Modify_CHECK_DATE
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{
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get { return _Modify_CHECK_DATE; }
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set { _Modify_CHECK_DATE = value; }
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}
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#endregion
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#region FLAG FLAG
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System.Int16? _FLAG = null;
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/// <summary>
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/// FLAG
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/// </summary>
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[DataMember]
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public System.Int16? FLAG
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{
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get { return _FLAG; }
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set
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{
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if (_FLAG != value)
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{
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_FLAG = value;
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_Modify_FLAG = true;
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}
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}
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}
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bool _Modify_FLAG = false;
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/// <summary>
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/// 是否被修改,不建议直接对其赋值操作
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/// </summary>
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[DataMember]
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public bool Modify_FLAG
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{
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get { return _Modify_FLAG; }
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set { _Modify_FLAG = value; }
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}
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#endregion
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}
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}
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