2025-03-27 15:05:14 +08:00

400 lines
11 KiB
C#

using System;
using System.Runtime.Serialization;
using SuperMap.RealEstate.ExchangeData.Interface;
using SuperMap.RealEstate.Utility;
namespace SuperMap.RealEstate.ExchangeData.Model
{
/// <summary>
/// T_CHECKCOMMODITY_盘点表 类
/// </summary>
[DataContract]
public class CHECKCOMMODITY : ICHECKCOMMODITY, IModifyCHECKCOMMODITY
{
#region CHECKCOMMODITY_ID CHECKCOMMODITY_ID
string _CHECKCOMMODITY_ID_Encrypt = null;
/// <summary>
/// CHECKCOMMODITY_ID 的加密字符串
/// </summary>
[DataMember]
public string CHECKCOMMODITY_ID_Encrypt
{
get
{
if (string.IsNullOrEmpty(_CHECKCOMMODITY_ID_Encrypt))
_CHECKCOMMODITY_ID_Encrypt = _CHECKCOMMODITY_ID.ToEncrypt();
return _CHECKCOMMODITY_ID_Encrypt;
}
set
{
_CHECKCOMMODITY_ID_Encrypt = value;
if (!string.IsNullOrEmpty(value))
_CHECKCOMMODITY_ID = value.ToDecryptInt32();
else
_CHECKCOMMODITY_ID = null;
}
}
System.Int32? _CHECKCOMMODITY_ID = null;
/// <summary>
/// CHECKCOMMODITY_ID
/// </summary>
[DataMember]
public System.Int32? CHECKCOMMODITY_ID
{
get { return _CHECKCOMMODITY_ID; }
set
{
if (_CHECKCOMMODITY_ID != value)
{
_CHECKCOMMODITY_ID = value;
_Modify_CHECKCOMMODITY_ID = true;
}
_CHECKCOMMODITY_ID_Encrypt = null;
}
}
bool _Modify_CHECKCOMMODITY_ID = false;
/// <summary>
/// 是否被修改,不建议直接对其赋值操作
/// </summary>
[DataMember]
public bool Modify_CHECKCOMMODITY_ID
{
get { return _Modify_CHECKCOMMODITY_ID; }
set { _Modify_CHECKCOMMODITY_ID = value; }
}
#endregion
#region SERVERPARTCODE SERVERPARTCODE
System.String _SERVERPARTCODE = null;
/// <summary>
/// SERVERPARTCODE
/// </summary>
[DataMember]
public System.String SERVERPARTCODE
{
get { return _SERVERPARTCODE; }
set
{
if (_SERVERPARTCODE != value)
{
_SERVERPARTCODE = value;
_Modify_SERVERPARTCODE = true;
}
}
}
bool _Modify_SERVERPARTCODE = false;
/// <summary>
/// 是否被修改,不建议直接对其赋值操作
/// </summary>
[DataMember]
public bool Modify_SERVERPARTCODE
{
get { return _Modify_SERVERPARTCODE; }
set { _Modify_SERVERPARTCODE = value; }
}
#endregion
#region SHOPCODE SHOPCODE
System.String _SHOPCODE = null;
/// <summary>
/// SHOPCODE
/// </summary>
[DataMember]
public System.String SHOPCODE
{
get { return _SHOPCODE; }
set
{
if (_SHOPCODE != value)
{
_SHOPCODE = value;
_Modify_SHOPCODE = true;
}
}
}
bool _Modify_SHOPCODE = false;
/// <summary>
/// 是否被修改,不建议直接对其赋值操作
/// </summary>
[DataMember]
public bool Modify_SHOPCODE
{
get { return _Modify_SHOPCODE; }
set { _Modify_SHOPCODE = value; }
}
#endregion
#region MACHINECODE MACHINECODE
System.String _MACHINECODE = null;
/// <summary>
/// MACHINECODE
/// </summary>
[DataMember]
public System.String MACHINECODE
{
get { return _MACHINECODE; }
set
{
if (_MACHINECODE != value)
{
_MACHINECODE = value;
_Modify_MACHINECODE = true;
}
}
}
bool _Modify_MACHINECODE = false;
/// <summary>
/// 是否被修改,不建议直接对其赋值操作
/// </summary>
[DataMember]
public bool Modify_MACHINECODE
{
get { return _Modify_MACHINECODE; }
set { _Modify_MACHINECODE = value; }
}
#endregion
#region COMMODITY_CODE COMMODITY_CODE
System.String _COMMODITY_CODE = null;
/// <summary>
/// COMMODITY_CODE
/// </summary>
[DataMember]
public System.String COMMODITY_CODE
{
get { return _COMMODITY_CODE; }
set
{
if (_COMMODITY_CODE != value)
{
_COMMODITY_CODE = value;
_Modify_COMMODITY_CODE = true;
}
}
}
bool _Modify_COMMODITY_CODE = false;
/// <summary>
/// 是否被修改,不建议直接对其赋值操作
/// </summary>
[DataMember]
public bool Modify_COMMODITY_CODE
{
get { return _Modify_COMMODITY_CODE; }
set { _Modify_COMMODITY_CODE = value; }
}
#endregion
#region COMMODITY_BARCODE COMMODITY_BARCODE
System.String _COMMODITY_BARCODE = null;
/// <summary>
/// COMMODITY_BARCODE
/// </summary>
[DataMember]
public System.String COMMODITY_BARCODE
{
get { return _COMMODITY_BARCODE; }
set
{
if (_COMMODITY_BARCODE != value)
{
_COMMODITY_BARCODE = value;
_Modify_COMMODITY_BARCODE = true;
}
}
}
bool _Modify_COMMODITY_BARCODE = false;
/// <summary>
/// 是否被修改,不建议直接对其赋值操作
/// </summary>
[DataMember]
public bool Modify_COMMODITY_BARCODE
{
get { return _Modify_COMMODITY_BARCODE; }
set { _Modify_COMMODITY_BARCODE = value; }
}
#endregion
#region COMMODITY_NAME COMMODITY_NAME
System.String _COMMODITY_NAME = null;
/// <summary>
/// COMMODITY_NAME
/// </summary>
[DataMember]
public System.String COMMODITY_NAME
{
get { return _COMMODITY_NAME; }
set
{
if (_COMMODITY_NAME != value)
{
_COMMODITY_NAME = value;
_Modify_COMMODITY_NAME = true;
}
}
}
bool _Modify_COMMODITY_NAME = false;
/// <summary>
/// 是否被修改,不建议直接对其赋值操作
/// </summary>
[DataMember]
public bool Modify_COMMODITY_NAME
{
get { return _Modify_COMMODITY_NAME; }
set { _Modify_COMMODITY_NAME = value; }
}
#endregion
#region CHECK_COUNT CHECK_COUNT
System.Double? _CHECK_COUNT = null;
/// <summary>
/// CHECK_COUNT
/// </summary>
[DataMember]
public System.Double? CHECK_COUNT
{
get { return _CHECK_COUNT; }
set
{
if (_CHECK_COUNT != value)
{
_CHECK_COUNT = value;
_Modify_CHECK_COUNT = true;
}
}
}
bool _Modify_CHECK_COUNT = false;
/// <summary>
/// 是否被修改,不建议直接对其赋值操作
/// </summary>
[DataMember]
public bool Modify_CHECK_COUNT
{
get { return _Modify_CHECK_COUNT; }
set { _Modify_CHECK_COUNT = value; }
}
#endregion
#region SELL_COUNT SELL_COUNT
System.Double? _SELL_COUNT = null;
/// <summary>
/// SELL_COUNT
/// </summary>
[DataMember]
public System.Double? SELL_COUNT
{
get { return _SELL_COUNT; }
set
{
if (_SELL_COUNT != value)
{
_SELL_COUNT = value;
_Modify_SELL_COUNT = true;
}
}
}
bool _Modify_SELL_COUNT = false;
/// <summary>
/// 是否被修改,不建议直接对其赋值操作
/// </summary>
[DataMember]
public bool Modify_SELL_COUNT
{
get { return _Modify_SELL_COUNT; }
set { _Modify_SELL_COUNT = value; }
}
#endregion
#region OVERPLUS_COUNT OVERPLUS_COUNT
System.Double? _OVERPLUS_COUNT = null;
/// <summary>
/// OVERPLUS_COUNT
/// </summary>
[DataMember]
public System.Double? OVERPLUS_COUNT
{
get { return _OVERPLUS_COUNT; }
set
{
if (_OVERPLUS_COUNT != value)
{
_OVERPLUS_COUNT = value;
_Modify_OVERPLUS_COUNT = true;
}
}
}
bool _Modify_OVERPLUS_COUNT = false;
/// <summary>
/// 是否被修改,不建议直接对其赋值操作
/// </summary>
[DataMember]
public bool Modify_OVERPLUS_COUNT
{
get { return _Modify_OVERPLUS_COUNT; }
set { _Modify_OVERPLUS_COUNT = value; }
}
#endregion
#region CHECK_DATE CHECK_DATE
System.Double? _CHECK_DATE = null;
/// <summary>
/// CHECK_DATE
/// </summary>
[DataMember]
public System.Double? CHECK_DATE
{
get { return _CHECK_DATE; }
set
{
if (_CHECK_DATE != value)
{
_CHECK_DATE = value;
_Modify_CHECK_DATE = true;
}
}
}
bool _Modify_CHECK_DATE = false;
/// <summary>
/// 是否被修改,不建议直接对其赋值操作
/// </summary>
[DataMember]
public bool Modify_CHECK_DATE
{
get { return _Modify_CHECK_DATE; }
set { _Modify_CHECK_DATE = value; }
}
#endregion
#region FLAG FLAG
System.Int16? _FLAG = null;
/// <summary>
/// FLAG
/// </summary>
[DataMember]
public System.Int16? FLAG
{
get { return _FLAG; }
set
{
if (_FLAG != value)
{
_FLAG = value;
_Modify_FLAG = true;
}
}
}
bool _Modify_FLAG = false;
/// <summary>
/// 是否被修改,不建议直接对其赋值操作
/// </summary>
[DataMember]
public bool Modify_FLAG
{
get { return _Modify_FLAG; }
set { _Modify_FLAG = value; }
}
#endregion
}
}