using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading;
namespace TouchCashier
{
///
/// 线程安全的集合,将ObservableCollection替换掉即可
///
///
public class AsyncObservableCollection : ObservableCollection
{
//获取当前线程的SynchronizationContext对象
private SynchronizationContext _synchronizationContext = SynchronizationContext.Current;
public AsyncObservableCollection() { }
public AsyncObservableCollection(IEnumerable list) : base(list) { }
protected override void OnCollectionChanged(NotifyCollectionChangedEventArgs e)
{
if (SynchronizationContext.Current == _synchronizationContext)
{
//如果操作发生在同一个线程中,不需要进行跨线程执行
RaiseCollectionChanged(e);
}
else
{
//如果不是发生在同一个线程中
//准确说来,这里是在一个非UI线程中,需要进行UI的更新所进行的操作
_synchronizationContext.Post(RaiseCollectionChanged, e);
}
}
private void RaiseCollectionChanged(object param)
{
// 执行
base.OnCollectionChanged((NotifyCollectionChangedEventArgs)param);
}
protected override void OnPropertyChanged(PropertyChangedEventArgs e)
{
if (SynchronizationContext.Current == _synchronizationContext)
{
// Execute the PropertyChanged event on the current thread
RaisePropertyChanged(e);
}
else
{
// Post the PropertyChanged event on the creator thread
_synchronizationContext.Post(RaisePropertyChanged, e);
}
}
private void RaisePropertyChanged(object param)
{
// We are in the creator thread, call the base implementation directly
base.OnPropertyChanged((PropertyChangedEventArgs)param);
}
}
}