using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Collections.Specialized; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading; namespace TouchCashier { /// /// 线程安全的集合,将ObservableCollection替换掉即可 /// /// public class AsyncObservableCollection : ObservableCollection { //获取当前线程的SynchronizationContext对象 private SynchronizationContext _synchronizationContext = SynchronizationContext.Current; public AsyncObservableCollection() { } public AsyncObservableCollection(IEnumerable list) : base(list) { } protected override void OnCollectionChanged(NotifyCollectionChangedEventArgs e) { if (SynchronizationContext.Current == _synchronizationContext) { //如果操作发生在同一个线程中,不需要进行跨线程执行 RaiseCollectionChanged(e); } else { //如果不是发生在同一个线程中 //准确说来,这里是在一个非UI线程中,需要进行UI的更新所进行的操作 _synchronizationContext.Post(RaiseCollectionChanged, e); } } private void RaiseCollectionChanged(object param) { // 执行 base.OnCollectionChanged((NotifyCollectionChangedEventArgs)param); } protected override void OnPropertyChanged(PropertyChangedEventArgs e) { if (SynchronizationContext.Current == _synchronizationContext) { // Execute the PropertyChanged event on the current thread RaisePropertyChanged(e); } else { // Post the PropertyChanged event on the creator thread _synchronizationContext.Post(RaisePropertyChanged, e); } } private void RaisePropertyChanged(object param) { // We are in the creator thread, call the base implementation directly base.OnPropertyChanged((PropertyChangedEventArgs)param); } } }