using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AutoUpdateEx { /// /// 获取随机执行时间间隔 /// public class RandomNum { private static readonly char[] constant = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z' }; public static string GenerateRandomNumber(int Length) { StringBuilder newRandom = new StringBuilder(62); Random rd = new Random(); for (int i = 0; i < Length; i++) { newRandom.Append(constant[rd.Next(62)]); } return newRandom.ToString(); } /// /// 获取随机数 /// /// 个数 /// 最小值 /// 最大值 /// public static int[] GetRandomNum(int num, int minValue, int maxValue) { Random ra = new Random(Guid.NewGuid().GetHashCode()); int[] arrNum = new int[num]; int tmp = 0; for (int i = 0; i <= num - 1; i++) { tmp = ra.Next(minValue, maxValue); //随机取数 arrNum[i] = GetNum(arrNum, tmp, minValue, maxValue, ra); //取出值赋到数组中 } return arrNum; } public static int GetNum(int[] arrNum, int tmp, int minValue, int maxValue, Random ra) { int n = 0; while (n <= arrNum.Length - 1) { if (arrNum[n] == tmp) //利用循环判断是否有重复 { tmp = ra.Next(minValue, maxValue); //重新随机获取。 GetNum(arrNum, tmp, minValue, maxValue, ra);//递归:如果取出来的数字和已取得的数字有重复就重新随机获取。 } n++; } return tmp; } public static string Str_char(int Length, bool Sleep) { if (Sleep) System.Threading.Thread.Sleep(3); char[] Pattern = new char[] { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f' }; string result = ""; int n = Pattern.Length; System.Random random = new Random(Guid.NewGuid().GetHashCode()); for (int i = 0; i < Length; i++) { int rnd = random.Next(0, n); result += Pattern[rnd]; } return result; } } }