2025-03-28 09:49:56 +08:00

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using System.Collections.Generic;
using System.Runtime.Serialization;
namespace EShang.Common.Model
{
/// <summary>
/// 餐饮原材料基础库相关类
/// 2024/9/13 11:00:28自动生成
/// </summary>
[DataContract]
public class RAWMATERIALBASEModel
{
#region RAWMATERIALBASE_ID
System.Int32? _RAWMATERIALBASE_ID = null;
/// <summary>
/// 餐饮原材料基础库内码
/// </summary>
[DataMember]
public System.Int32? RAWMATERIALBASE_ID
{
get { return _RAWMATERIALBASE_ID; }
set
{
if (_RAWMATERIALBASE_ID != value)
{
_RAWMATERIALBASE_ID = value;
}
}
}
#endregion
#region RAWMATERIALBASE_IDS ()
string _RAWMATERIALBASE_IDS = null;
/// <summary>
/// 餐饮原材料基础库内码(查询条件)
/// </summary>
[DataMember]
public string RAWMATERIALBASE_IDS
{
get { return _RAWMATERIALBASE_IDS; }
set
{
if (_RAWMATERIALBASE_IDS != value)
{
_RAWMATERIALBASE_IDS = value;
}
}
}
#endregion
#region RAWMATERIAL_TYPEID
System.Int32? _RAWMATERIAL_TYPEID = null;
/// <summary>
/// 原材料类型
/// </summary>
[DataMember]
public System.Int32? RAWMATERIAL_TYPEID
{
get { return _RAWMATERIAL_TYPEID; }
set
{
if (_RAWMATERIAL_TYPEID != value)
{
_RAWMATERIAL_TYPEID = value;
}
}
}
#endregion
#region RAWMATERIAL_TYPEIDS ()
string _RAWMATERIAL_TYPEIDS = null;
/// <summary>
/// 原材料类型(查询条件)
/// </summary>
[DataMember]
public string RAWMATERIAL_TYPEIDS
{
get { return _RAWMATERIAL_TYPEIDS; }
set
{
if (_RAWMATERIAL_TYPEIDS != value)
{
_RAWMATERIAL_TYPEIDS = value;
}
}
}
#endregion
#region RAWMATERIAL_NAME
System.String _RAWMATERIAL_NAME = null;
/// <summary>
/// 原材料名称
/// </summary>
[DataMember]
public System.String RAWMATERIAL_NAME
{
get { return _RAWMATERIAL_NAME; }
set
{
if (_RAWMATERIAL_NAME != value)
{
_RAWMATERIAL_NAME = value;
}
}
}
#endregion
#region RAWMATERIAL_CODE
System.String _RAWMATERIAL_CODE = null;
/// <summary>
/// 原材料编码
/// </summary>
[DataMember]
public System.String RAWMATERIAL_CODE
{
get { return _RAWMATERIAL_CODE; }
set
{
if (_RAWMATERIAL_CODE != value)
{
_RAWMATERIAL_CODE = value;
}
}
}
#endregion
#region RAWMATERIAL_BARCODE
System.String _RAWMATERIAL_BARCODE = null;
/// <summary>
/// 原材料条码
/// </summary>
[DataMember]
public System.String RAWMATERIAL_BARCODE
{
get { return _RAWMATERIAL_BARCODE; }
set
{
if (_RAWMATERIAL_BARCODE != value)
{
_RAWMATERIAL_BARCODE = value;
}
}
}
#endregion
#region RAWMATERIAL_RULE
System.String _RAWMATERIAL_RULE = null;
/// <summary>
/// 原材料规格
/// </summary>
[DataMember]
public System.String RAWMATERIAL_RULE
{
get { return _RAWMATERIAL_RULE; }
set
{
if (_RAWMATERIAL_RULE != value)
{
_RAWMATERIAL_RULE = value;
}
}
}
#endregion
#region RAWMATERIAL_UNIT
System.String _RAWMATERIAL_UNIT = null;
/// <summary>
/// 最小单位名称
/// </summary>
[DataMember]
public System.String RAWMATERIAL_UNIT
{
get { return _RAWMATERIAL_UNIT; }
set
{
if (_RAWMATERIAL_UNIT != value)
{
_RAWMATERIAL_UNIT = value;
}
}
}
#endregion
#region RAWMATERIAL_PURCHASEPRICE
System.Double? _RAWMATERIAL_PURCHASEPRICE = null;
/// <summary>
/// 基准价格
/// </summary>
[DataMember]
public System.Double? RAWMATERIAL_PURCHASEPRICE
{
get { return _RAWMATERIAL_PURCHASEPRICE; }
set
{
if (_RAWMATERIAL_PURCHASEPRICE != value)
{
_RAWMATERIAL_PURCHASEPRICE = value;
}
}
}
#endregion
#region FLOATING_RATIO (%)
System.Double? _FLOATING_RATIO = null;
/// <summary>
/// 上浮比例(%)
/// </summary>
[DataMember]
public System.Double? FLOATING_RATIO
{
get { return _FLOATING_RATIO; }
set
{
if (_FLOATING_RATIO != value)
{
_FLOATING_RATIO = value;
}
}
}
#endregion
#region RAWMATERIAL_MAXPRICE
System.Double? _RAWMATERIAL_MAXPRICE = null;
/// <summary>
/// 上浮价格
/// </summary>
[DataMember]
public System.Double? RAWMATERIAL_MAXPRICE
{
get { return _RAWMATERIAL_MAXPRICE; }
set
{
if (_RAWMATERIAL_MAXPRICE != value)
{
_RAWMATERIAL_MAXPRICE = value;
}
}
}
#endregion
#region DOWNWARDFLOATING_RATIO (%)
System.Double? _DOWNWARDFLOATING_RATIO = null;
/// <summary>
/// 下浮比例(%)
/// </summary>
[DataMember]
public System.Double? DOWNWARDFLOATING_RATIO
{
get { return _DOWNWARDFLOATING_RATIO; }
set
{
if (_DOWNWARDFLOATING_RATIO != value)
{
_DOWNWARDFLOATING_RATIO = value;
}
}
}
#endregion
#region RAWMATERIAL_MINPRICE
System.Double? _RAWMATERIAL_MINPRICE = null;
/// <summary>
/// 下浮价格
/// </summary>
[DataMember]
public System.Double? RAWMATERIAL_MINPRICE
{
get { return _RAWMATERIAL_MINPRICE; }
set
{
if (_RAWMATERIAL_MINPRICE != value)
{
_RAWMATERIAL_MINPRICE = value;
}
}
}
#endregion
#region PROVINCE_ID
System.Int32? _PROVINCE_ID = null;
/// <summary>
/// 省份内码
/// </summary>
[DataMember]
public System.Int32? PROVINCE_ID
{
get { return _PROVINCE_ID; }
set
{
if (_PROVINCE_ID != value)
{
_PROVINCE_ID = value;
}
}
}
#endregion
#region PROVINCE_CODE
System.Int32? _PROVINCE_CODE = null;
/// <summary>
/// 省份编码
/// </summary>
[DataMember]
public System.Int32? PROVINCE_CODE
{
get { return _PROVINCE_CODE; }
set
{
if (_PROVINCE_CODE != value)
{
_PROVINCE_CODE = value;
}
}
}
#endregion
#region RAWMATERIAL_STATE 01
System.Int16? _RAWMATERIAL_STATE = null;
/// <summary>
/// 有效状态0无效1有效
/// </summary>
[DataMember]
public System.Int16? RAWMATERIAL_STATE
{
get { return _RAWMATERIAL_STATE; }
set
{
if (_RAWMATERIAL_STATE != value)
{
_RAWMATERIAL_STATE = value;
}
}
}
#endregion
#region OPERATE_DATE
string _OPERATE_DATE = null;
/// <summary>
/// 修改时间
/// </summary>
[DataMember]
public string OPERATE_DATE
{
get { return _OPERATE_DATE; }
set
{
if (_OPERATE_DATE != value)
{
_OPERATE_DATE = value;
}
}
}
#endregion
#region OPERATE_DATE_Start ()
string _OPERATE_DATE_Start = null;
/// <summary>
/// 修改时间(查询条件)
/// </summary>
[DataMember]
public string OPERATE_DATE_Start
{
get { return _OPERATE_DATE_Start; }
set
{
if (_OPERATE_DATE_Start != value)
{
_OPERATE_DATE_Start = value;
}
}
}
#endregion
#region OPERATE_DATE_End ()
string _OPERATE_DATE_End = null;
/// <summary>
/// 修改时间(查询条件)
/// </summary>
[DataMember]
public string OPERATE_DATE_End
{
get { return _OPERATE_DATE_End; }
set
{
if (_OPERATE_DATE_End != value)
{
_OPERATE_DATE_End = value;
}
}
}
#endregion
#region RAWMATERIAL_DESC
System.String _RAWMATERIAL_DESC = null;
/// <summary>
/// 备注说明
/// </summary>
[DataMember]
public System.String RAWMATERIAL_DESC
{
get { return _RAWMATERIAL_DESC; }
set
{
if (_RAWMATERIAL_DESC != value)
{
_RAWMATERIAL_DESC = value;
}
}
}
#endregion
#region UNIT_COUNT
System.Int32? _UNIT_COUNT = null;
/// <summary>
/// 折算数量
/// </summary>
[DataMember]
public System.Int32? UNIT_COUNT
{
get { return _UNIT_COUNT; }
set
{
if (_UNIT_COUNT != value)
{
_UNIT_COUNT = value;
}
}
}
#endregion
}
}