2025-03-28 09:49:56 +08:00

509 lines
13 KiB
C#

using System.Collections.Generic;
using System.Runtime.Serialization;
namespace EShang.Common.Model
{
/// <summary>
/// 景区信息表相关类
/// 2024/12/17 11:40:10自动生成
/// </summary>
[DataContract]
public class SCENICAREAModel
{
#region SCENICAREA_ID
System.Int32? _SCENICAREA_ID = null;
/// <summary>
/// 景区信息表内码
/// </summary>
[DataMember]
public System.Int32? SCENICAREA_ID
{
get { return _SCENICAREA_ID; }
set
{
if (_SCENICAREA_ID != value)
{
_SCENICAREA_ID = value;
}
}
}
#endregion
#region PROVINCE_CODE
System.Int32? _PROVINCE_CODE = null;
/// <summary>
/// 所属省份
/// </summary>
[DataMember]
public System.Int32? PROVINCE_CODE
{
get { return _PROVINCE_CODE; }
set
{
if (_PROVINCE_CODE != value)
{
_PROVINCE_CODE = value;
}
}
}
#endregion
#region PROVINCE_CODES ()
string _PROVINCE_CODES = null;
/// <summary>
/// 所属省份(查询条件)
/// </summary>
[DataMember]
public string PROVINCE_CODES
{
get { return _PROVINCE_CODES; }
set
{
if (_PROVINCE_CODES != value)
{
_PROVINCE_CODES = value;
}
}
}
#endregion
#region SCENICAREA_TYPE
System.Int32? _SCENICAREA_TYPE = null;
/// <summary>
/// 景区类型
/// </summary>
[DataMember]
public System.Int32? SCENICAREA_TYPE
{
get { return _SCENICAREA_TYPE; }
set
{
if (_SCENICAREA_TYPE != value)
{
_SCENICAREA_TYPE = value;
}
}
}
#endregion
#region SCENICAREA_TYPES ()
string _SCENICAREA_TYPES = null;
/// <summary>
/// 景区类型(查询条件)
/// </summary>
[DataMember]
public string SCENICAREA_TYPES
{
get { return _SCENICAREA_TYPES; }
set
{
if (_SCENICAREA_TYPES != value)
{
_SCENICAREA_TYPES = value;
}
}
}
#endregion
#region SCENICAREA_NAME
System.String _SCENICAREA_NAME = null;
/// <summary>
/// 景区名称
/// </summary>
[DataMember]
public System.String SCENICAREA_NAME
{
get { return _SCENICAREA_NAME; }
set
{
if (_SCENICAREA_NAME != value)
{
_SCENICAREA_NAME = value;
}
}
}
#endregion
#region SCENICAREA_LOCATION
System.String _SCENICAREA_LOCATION = null;
/// <summary>
/// 景区位置
/// </summary>
[DataMember]
public System.String SCENICAREA_LOCATION
{
get { return _SCENICAREA_LOCATION; }
set
{
if (_SCENICAREA_LOCATION != value)
{
_SCENICAREA_LOCATION = value;
}
}
}
#endregion
#region SCENICAREA_X
System.Double? _SCENICAREA_X = null;
/// <summary>
/// 景区经度
/// </summary>
[DataMember]
public System.Double? SCENICAREA_X
{
get { return _SCENICAREA_X; }
set
{
if (_SCENICAREA_X != value)
{
_SCENICAREA_X = value;
}
}
}
#endregion
#region SCENICAREA_Y
System.Double? _SCENICAREA_Y = null;
/// <summary>
/// 景区纬度
/// </summary>
[DataMember]
public System.Double? SCENICAREA_Y
{
get { return _SCENICAREA_Y; }
set
{
if (_SCENICAREA_Y != value)
{
_SCENICAREA_Y = value;
}
}
}
#endregion
#region SCENICAREA_FACILITY
System.String _SCENICAREA_FACILITY = null;
/// <summary>
/// 景区设施
/// </summary>
[DataMember]
public System.String SCENICAREA_FACILITY
{
get { return _SCENICAREA_FACILITY; }
set
{
if (_SCENICAREA_FACILITY != value)
{
_SCENICAREA_FACILITY = value;
}
}
}
#endregion
#region SCENICAREA_INFO
System.String _SCENICAREA_INFO = null;
/// <summary>
/// 景区简介
/// </summary>
[DataMember]
public System.String SCENICAREA_INFO
{
get { return _SCENICAREA_INFO; }
set
{
if (_SCENICAREA_INFO != value)
{
_SCENICAREA_INFO = value;
}
}
}
#endregion
#region SCENICAREA_OPENHOURS
System.String _SCENICAREA_OPENHOURS = null;
/// <summary>
/// 开放时间
/// </summary>
[DataMember]
public System.String SCENICAREA_OPENHOURS
{
get { return _SCENICAREA_OPENHOURS; }
set
{
if (_SCENICAREA_OPENHOURS != value)
{
_SCENICAREA_OPENHOURS = value;
}
}
}
#endregion
#region TICKET_PRICE
System.Double? _TICKET_PRICE = null;
/// <summary>
/// 门票价格
/// </summary>
[DataMember]
public System.Double? TICKET_PRICE
{
get { return _TICKET_PRICE; }
set
{
if (_TICKET_PRICE != value)
{
_TICKET_PRICE = value;
}
}
}
#endregion
#region SCENICAREA_LEVEL
System.String _SCENICAREA_LEVEL = null;
/// <summary>
/// 景区等级
/// </summary>
[DataMember]
public System.String SCENICAREA_LEVEL
{
get { return _SCENICAREA_LEVEL; }
set
{
if (_SCENICAREA_LEVEL != value)
{
_SCENICAREA_LEVEL = value;
}
}
}
#endregion
#region SCENICAREA_LEVELS ()
string _SCENICAREA_LEVELS = null;
/// <summary>
/// 景区等级(查询条件)
/// </summary>
[DataMember]
public string SCENICAREA_LEVELS
{
get { return _SCENICAREA_LEVELS; }
set
{
if (_SCENICAREA_LEVELS != value)
{
_SCENICAREA_LEVELS = value;
}
}
}
#endregion
#region SCENICAREA_SCORE
System.Double? _SCENICAREA_SCORE = null;
/// <summary>
/// 景区评分
/// </summary>
[DataMember]
public System.Double? SCENICAREA_SCORE
{
get { return _SCENICAREA_SCORE; }
set
{
if (_SCENICAREA_SCORE != value)
{
_SCENICAREA_SCORE = value;
}
}
}
#endregion
#region SCENICAREA_EVALUATENUM
System.Int32? _SCENICAREA_EVALUATENUM = null;
/// <summary>
/// 评价条数
/// </summary>
[DataMember]
public System.Int32? SCENICAREA_EVALUATENUM
{
get { return _SCENICAREA_EVALUATENUM; }
set
{
if (_SCENICAREA_EVALUATENUM != value)
{
_SCENICAREA_EVALUATENUM = value;
}
}
}
#endregion
#region SCENICAREA_PHONE
System.String _SCENICAREA_PHONE = null;
/// <summary>
/// 联系电话
/// </summary>
[DataMember]
public System.String SCENICAREA_PHONE
{
get { return _SCENICAREA_PHONE; }
set
{
if (_SCENICAREA_PHONE != value)
{
_SCENICAREA_PHONE = value;
}
}
}
#endregion
#region SCENICAREA_EMAIL
System.String _SCENICAREA_EMAIL = null;
/// <summary>
/// 联系邮箱
/// </summary>
[DataMember]
public System.String SCENICAREA_EMAIL
{
get { return _SCENICAREA_EMAIL; }
set
{
if (_SCENICAREA_EMAIL != value)
{
_SCENICAREA_EMAIL = value;
}
}
}
#endregion
#region SCENICAREA_WEBSITE
System.String _SCENICAREA_WEBSITE = null;
/// <summary>
/// 官方网站
/// </summary>
[DataMember]
public System.String SCENICAREA_WEBSITE
{
get { return _SCENICAREA_WEBSITE; }
set
{
if (_SCENICAREA_WEBSITE != value)
{
_SCENICAREA_WEBSITE = value;
}
}
}
#endregion
#region SCENICAREA_STATE
System.Int16? _SCENICAREA_STATE = null;
/// <summary>
/// 景区状态
/// </summary>
[DataMember]
public System.Int16? SCENICAREA_STATE
{
get { return _SCENICAREA_STATE; }
set
{
if (_SCENICAREA_STATE != value)
{
_SCENICAREA_STATE = value;
}
}
}
#endregion
#region SCENICAREA_STATES ()
string _SCENICAREA_STATES = null;
/// <summary>
/// 景区状态(查询条件)
/// </summary>
[DataMember]
public string SCENICAREA_STATES
{
get { return _SCENICAREA_STATES; }
set
{
if (_SCENICAREA_STATES != value)
{
_SCENICAREA_STATES = value;
}
}
}
#endregion
#region STAFF_ID
System.Int32? _STAFF_ID = null;
/// <summary>
/// 操作人内码
/// </summary>
[DataMember]
public System.Int32? STAFF_ID
{
get { return _STAFF_ID; }
set
{
if (_STAFF_ID != value)
{
_STAFF_ID = value;
}
}
}
#endregion
#region STAFF_NAME
System.String _STAFF_NAME = null;
/// <summary>
/// 操作人员
/// </summary>
[DataMember]
public System.String STAFF_NAME
{
get { return _STAFF_NAME; }
set
{
if (_STAFF_NAME != value)
{
_STAFF_NAME = value;
}
}
}
#endregion
#region OPERATE_DATE
System.DateTime? _OPERATE_DATE = null;
/// <summary>
/// 操作时间
/// </summary>
[DataMember]
public System.DateTime? OPERATE_DATE
{
get { return _OPERATE_DATE; }
set
{
if (_OPERATE_DATE != value)
{
_OPERATE_DATE = value;
}
}
}
#endregion
#region SCENICAREA_DESC
System.String _SCENICAREA_DESC = null;
/// <summary>
/// 备注说明
/// </summary>
[DataMember]
public System.String SCENICAREA_DESC
{
get { return _SCENICAREA_DESC; }
set
{
if (_SCENICAREA_DESC != value)
{
_SCENICAREA_DESC = value;
}
}
}
#endregion
}
}